Immersive & Experiential
This selection highlights my work at the intersection of narrative, design, and space - spanning location-based games, branded installations, and interactive environments. Each project reflects a focus on visual storytelling that supports both the story and the audience experience, across digital and physical contexts.
Darkfield
Art direction and visual design for Darkfield and Darkfield Radio’s immersive audio experiences, crafting narrative-driven motion and branding assets to support atmospheric, location-aware storytelling.
Panic: The Experience (Prime Video)
Art direction and design of visual clue systems and promotional assets for a location-based immersive game, blending story-driven graphic design with real-world exploration.
ForYouFeed (TikTok)
Spatial layout and visual treatments for a pop-up café, producing branded environmental assets and packaging to guide the physical guest experience.
Isklander (Swamp Motel)
Art direction and motion design for assets for a three-part interactive mystery experience, helping to build atmospheric narrative worlds across digital and live hybrid formats.
Lush - Ocean Plastics
Creative direction and animation for a live-action and CG centrepiece video for Lush’s ‘Naked House’ installation, integrating narrative visuals into a physical exhibition with environmental themes.
Pinvision (Pinterest)
Art direction and development of location-specific screen animations for a live activation that visualised real-time search trends, aligning motion content with spatial design and audience flow.
Theatrical Projection Work (Kill The Beast)
Art direction and design of stylised scenic projections and animation for award-winning theatre shows, enhancing narrative with spatial visuals aligned to performance timing and physical sets.
Punchdrunk - Rubric
Art direction and spatial design for a physical experience based inside a giant cube.